Recipe Behavior Flow Chart
Recipe Behavior
The Kits/Recipes tab makes assigning behaviors to your kit/recipe items simple with a dropdown menu of recipe item behaviors:
- A Batch Recipe item is made ahead of time but not produced in Yellow Dog using manual adjustments. When added to physical inventories, Batch Recipe Items will bring in their ingredient items, along with any related batch recipes and their ingredient items. Any counts to Batch Recipe items will adjust the ingredients’ on hands. This is the most common recipe type used.
- The POS Menu Item Recipe is not used in most implementations. This behavior was created for 2-way integrations. These recipe items aren’t produced until they are ordered. A burger might have a recipe that includes the bun, patty, and toppings. While the ingredient items are counted separately, they are sold as one unit.
- Production items, made in house to sell, are produced in Yellow Dog through manual adjustments, which is the only time their ingredient items are affected. These items have an on hand and can be counted in physical inventories, but they do not bring their ingredient items in to physical inventories with them.
- The Production Transfer Item behavior allows for a two-step process where one location produces a recipe item and another sells the recipe item as is. The “Production Store” will have ingredients subtract from inventory upon a Transfer. During the transfer, the Store To will receive an on-hand value tied to the recipe item for their use in selling. No ingredients will deduct from the Store To’s inventory when the recipe item is sold; the on hand value of the recipe item will simply decrease
- The Retail Kit behavior allows users to assemble and disassemble the kit, count the kit in physical inventories, and sell or return the kit at a POS. The ingredient items are only affected by manual adjustments. These kits are usually store-assembled gift baskets or bundles of items. This behavior is very rarely used in F&B environments.
- The Purchasing Kit behavior allows users to receive by the recipe and sell by the ingredient. While more frequently used in retail operations, a good example of this would be a mixer assortment purchased together. One “recipe” might consist of the “ingredient items”: 6 bottles of strawberry daiquiri mix and 6 bottles of pina colada mix. These recipes only work if the item count is consistent for each order.
- The final behavior is “Other”. This behavior is used to set non-standard, possibly conflicting, item behaviors and is often very rarely used.
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