The Recipes module lets users create and manage recipes that represent made-to-order items, prepped or batched items, and gift baskets. Recipes track ingredient usage and automatically deplete inventory based on sales, helping keep on-hand quantities ...
The purpose of creating production recipes items is so they can be counted in physical inventories and on-hands of the item can be tracked. Production recipe items behave in the following way: Will hold an on-hand. A manual adjustment is required ...
Creating a retail item correctly ensures accurate counts, reliable reporting, and smooth POS syncing. It sets the foundation for trustworthy data across the entire Yellow Dog system. Retail Clients Retail Item Overview (6 min) Note: The below steps ...
This video will demonstrate how to create matrix items Matrices Matrices are a great tool to use for a lot of apparel retail environments. Rather than manually creating each piece in every size/color combination, matrices allow you to create multiple ...
Understanding which version of Yellow Dog Inventory you're using is essential when exploring new features, as some enhancements and functionalities are specific to certain versions. All client types can benefit from knowing their Yellow Dog Inventory ...
Par levels and reorder points help streamline purchasing in Yellow Dog. Par level is the ideal quantity to keep on hand. Reorder point is the minimum quantity that triggers reordering. You can update par and reorder points in the following locations: ...
**As a note: Admin rights will be required to complete this task. If you do not have admin rights on your PC, please contact your IT for assistance** ZD410 Desktop Printer Support Site 1. Navigate to Drivers: 2. Select Zdesigner V. 5 Driver for ...
When managing items with multiple sizes, it’s essential to configure them correctly. The on-hand/parent size should always represent the base unit or smallest measurement, while additional sizes should be created for purchasing or counting sizes. If ...
Question: What are Bins? Answer: Bins are optional location identifiers that specify exactly where an item is stored. You don’t need to create bins in advance. You can assign them: In the Stores tab of the item editor Through a Balto import Bins ...